Wednesday, November 4, 2020

Oinos and Duwos

 

    • Phures (Ka’gara), Mother Dragon of Fire, Power, Cunning, Inspiration, and Survival. She is the balance between life and death. Perhaps one of the most dangerous in nature. Her forms include a globe of fire and crackling lightning, a tall and luminescent woman wielding Poi, and a red dragon. “The men who feared the flame soon fell to it, consumed by its fury. The man who feared it not, however, became the king of men. And those that saw that his hands could hold the fire marveled, and they too learned to fear it not, and behold! The bounties of the land became theirs.”

      • Ka’ll, the Son of Phures. Embodies power, the chaos of fire, and the freedom of living. The patron of those living in the Ashen Lands, the scoria halls of the area surrounding the volcano of Ager. Many warlords worship Ka’ll, believing that true virtue lies in embracing power and the freedom to exert change over others. He is often represented by an amorphous luminescent (vaguely humanoid) shape, a strong man with glowing yellow eyes and scalding hot markings on his body, a large bee with a flaming golden red stinger, and a hawk with talons that drip magma and eyes that can light fires.

      • Shén (Ka’shé), the Second Son of Phures. Represents the power of fire when contained, using your surroundings to keep others alive, and military might. He is said to live in the less volatile volcanic ridge, where his blacksmith Heite forges weaponry for his armies. His representations include a bent-backed man carrying a cauldron of molten metal where little iron people swim, a metal golem with a fiery heart and chips of meteorite for teeth, an alabaster scholar with a scroll case made of light, a woman with chisels and tools for reshaping people, and a cook who keeps a large firepit and tends to a feast. 

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      • Ór (Ka’or), the Fourth Child of Phures and Third Son. Represents balance, justice, and hierarchy. The reign of Ór is famous, being highly influential on how Ager currently operates. Ka’or is the patron of the Golden City of Allure.  He is often considered to have been the first code-giver, helping to share the doctrine of the Oinin with the masses near and far. Some even believe him to be the first king. His depictions include a kingly or queenly figure with many crowns of different fashions and metals up his or her head, a dragonoid figure with a set of scales and large sword in hand, a large lion with a gold mane and silver teeth and bronze claws, and a beaked dragon with massive wings and a circular crown of sunlight upon its head.

      • Sivern (Ka’ré), the Fifth Child of Phures. Stands for chivalry, honor, and loyalty. She is an ardent supporter of her brother Ór, whom she protects. She is often compared to the moon’s reflection of the sun, and so Sivern and Ór are often seen as the moon and the sun. Her servants, it is believed, are a mighty host of winged warriors who can come to the aid of any who call them. Her depictions include a silver hound with five tails- each with silver bells fashioned at the end of them, a warrior with a mirrored helm, a standard-bearer of a young age adorned in rich clothing who carries a silver horn, and a noblewoman on the back of a flaming chariot with silver wheels. Her symbol is a crescent moon that forms a silver horn surrounded by a host of winged birdfolk with weapons in hand.

      • Ka’nagnos, the Sixth Child of Phures. A power-hungry dragon, he wanted to overpower his parents and made an attempt to unite other dragons against them. His forms are a massive red dragon, two cobras of, . His symbol is a skull being pried apart by the eyes and jaw, clutched in the claw of a red dragon.  

    • Dhegram (Dhe’kva), Father Dragon of the Nass, Fortitude, Endurance, and Sheer Strength. He is the one who shapes the world. Dhegram is seen as a force of general neutrality, although he is prayed to for shelter (such as caves) and to help strengthen one’s resolve. “And while the forests were laid low by the waters, the mountains kept vigil over those ancient lands. And all but those who tucked away in their cells of stone were swept away by the seas.”

      • Thrakul (Dhe’nir), Dhegram’s first son and the first of the Duwos. He embodies new dawns, hope, and the creation of a household. In life

      • Dhegira (Dhe’tir), Daughter of Dhegram and leader of the Hekonites. Dhegira represents the exchange of secrets, the art of perfection, and the inheritance of tradition. Her forms are a long haired smith, a perfectly symmetrical sphere of glyphs, 

      • Toirn (Dhe’du), Dhegram’s third son and the patron god of Tempestas. Torin was believed to be the first to introduce the concept of currency and perfected the art of equal exchange. He is hailed for being the god of commerce and duality, and in more recent years the father god of werebeasts- as not only do they represent the duality of the selves, but it is also believed that his blood helped to create the first werebeasts thousands of years before the Trinurians were born. As he was born of the union between Dhegram and a follower of Phures- a powerful mage- he has exceptional powers of His forms are a man with a bright red beard and skin of clay, a 

    • Gheim (Kei’mir), Father of Winter, Stoicism, Reflection, and Unity. Gheim is often regarded by his followers with reverence for his powers and respect for his abilities. Gheim is believed to have created winter to remind mortals of the value of life, and so his worshipers interpret winter as less of a punishment and more as a trial. Because resources are scarce, it is also believed that the coming of winter is meant to persuade unity among those who would elsewise compete. He embodies the enduring nature, and the promise that change will come again. “For the ice returns each year, and so it will return the next.”

      • Doron (Kei’ron), the patron god of Doronis. 

      • Iresi (Kei’res), 

      • Jhimar (Kei’mar), Gheim’s third son. He represents gradual change, expressing grief, and recovering from tragedy. His forms are a young person with a wrinkled body and stark white hair, a large butterfly with tattered wings, a child covered in bandages, and an old sobbing man with dirtied hands.

    • Wesser (Es’re), Mother of Spring, Beauty, Empathy, and Nature. She is the deity prayed to most for good harvests, safety from the elements, boons of beauty, and rewards for good deeds. Although Wesser is often hailed as being the caretaker of nature, she is also as wild as it, meaning that her demeanor can change on a whim. Wesser is often attributed with enjoying the fleeting blessings of life, enjoying the good things while you are able, and holding out hope for positive changes. “Blossoms bloom but twice the year, so blessed is the eye that catches sight of them.”

      • Nádura (Es’dru), First Daughter of Wesser. Nádura embodies the true chaotic nature of the wilds, the balance of life and death, the balance of feminity and masculinity, and the mystery of the connections between all living things. Nádura is often feared by travellers who are lost in the forest, though prayed to to help guide them safely out. She is embodied by a large androgenous deer- with one antler and one half of its pelt spotted, a giant bear with various animals living in its fur, a giant spider with legs made of gnarled alderwood, a two-headed snake, and a panther whose tail end is both male and female.

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    Hwen (H’wen), God of the Winds, Migration, and Retribution. Hwen is the deity that is prayed to for safe passage over land and sea, speedy travel, and protection from the elements. In many motifs he embodies curiosity for new places and sights, carrying with him a knapsack and staff.

Draconic Dictionary

 Hello!


This is something I’ve been working on for a while. Dug up a piece of notebook paper with some old language notes for the Dragonborn clans. Hoping to adapt some of it for the Duhwin and Oinin speak :D

This definitely isn’t the finalized version, but it’s a start! The language is mostly made up of single syllable nouns that are strung together to make names and sentences. The idea of the Hehn might make it so that sentences are chanted almost like mantras. Have to figure that out, but it should be fun!


For every name or word that is divided by an apostrophe, the breath changes from exhalation to inhalation and vice versa. For instance, the name “Malik’al” in Oinin would be (exhale, normal) “Malik” and (inhale) “al” . Another example is Ka’gara, the true name for the Oinos, Phures. Her name is pronounced (exhale) “Ka” and (exhale) “Gara”. (These rule sets might change in the future, I want to test them out with other names and sounds.)


Ka = Power

Gar = Fire

Kei = Cold

Ash = Snow

Fro = Frost, frozen, icy

Dhe = Earth, firm, solid,

Kva = Shape, mould

Ol = Ball, sphere

Kir = One who is...

Mir = Blood, kin, bloodline, family

Al = Jilted, abandoned, outsider

Es/Us = Water, blood, ocean

Bel = Radiance,

Bai = Gentle, calm

Ra = Bright, sun, harsh

Res = Rain

Re = Light, beam, warm, high

Thra = Thick, heavy, large

Tir = Thin, small, little

Wen = Wind

Hehn = Breath

H’ = Feminine aspect

A’ = Masculine Aspect

Ran/Ron = Think, to think, to process

Do = Cold, rigid, stoic

La/Lo = Levity, loose, chaotic

Dru = Green 

Hru = Red

Blu = Blue

Naz = Yellow

Haz

Nir = New, innocent, fresh

Kra = Sharp, claw, cut

On = First, one, only

Du = Two, second, branch

Ir = Three, third, trinity, circle

Cir = Circle, cycle, whole

Ik/Rik = One above many, ruler (This is where the word “regal” comes from

Mar = Change, alter

Bar = 




Dey/Dei = God, celestial, 

Deikir = One who is God

Dey’mir = Family of the Gods





Dorva (from “Dorvakir”) = Dear, darling, love